Friday, August 25, 2023

Show One Show All - Equal Access To Information

 Show one, show all. Players are entitled to receive equal access to information about the contents of another player's hand.

After a deal, if cards are shown to another player, every player at the table has a right to see those cards. During a deal, cards that were shown to an active player who might have a further wagering decision on that betting round must immediately be shown to all the other players. If the player who saw the cards is not involved in the deal, or cannot use the information in wagering, the information should be withheld until the betting is over, so it does not affect the normal outcome of the deal

A Player Must Table All Of His Cards To Win A Pot

 


 

To win any part of a pot, a player must show all of his cards faceup on the table, whether they were used in the final hand played or not.

One Oversized Chip Rule


 

 

If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called.

 

Example: In a $1-$3 game, when a player bets $3 and the next player puts a $25 chip in the pot without saying anything, that player has merely called the $3 bet.


Substantial Action Rule

 

  

Failure to stop the action before three* or more players have acted behind you may cause you to lose the right to act. To retain the right to act, a player must stop the action by calling "time" or an equivalent word to alert the table that he has not acted.


You cannot forfeit your right to act if any player in front of you has not acted, only if you fail to act when it legally becomes your tum.


*In some rooms the rule it two or more players.

Acting Out Of Turn

 

      Deliberately acting out of tum will not be tolerated. 

     A player who checks out of tum may not bet or raise on the next tum to act. 

     A player who has called out of tum may not change his wager to a raise on the next turn to act. 

     An action or verbal declaration out of tum is binding unless the action to that player is subsequently changed by a bet or raise. If there is an intervening call, an action may be ruled binding.

You must protect your own hand at all times

 

You must protect your own hand at all times.

 

 Your cards may be protected with your hands, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.

Dead Hands

 

DEAD HANDS

1.   Your hand is declared dead if:

(a)       You fold or announce that you are folding when facing a bet or a raise.

(b)      You throw your hand away in a forward motion causing another player to act behind you,  Even if they are not facing a bet.

(c)       In stud, when facing a bet, you pick your face up cards off the table, turn your face up cards facedown, or mix your face up cards and down cards together.

(d)      The hand does not contain the proper number of cards for that particular game 

(e)      You have the clock on you when facing a bet or raise and exceed the specified time limit.

2.   Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved and ruled live at management's discretion if doing so is in the best interest of the game. An extra effort should be made to rule a hand retrievable if it was folded as a result of incorrect information given to the player.

3.   Cards thrown into another player's hand are dead, whether they are faceup or facedown.

Misdeals

 

The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands.

1.      The first or second card of the hand has been exposed by a dealer error.

2.      Two or more cards have been exposed by the dealer.

3.      Two or more boxed cards (improperly faced cards) are found.

4.      Two or more extra cards have been dealt in the starting hands of a game.

5.      An incorrect number of cards has been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.

6.     Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burn card.

7.      The button was out of position.

8.     The first card was dealt to the wrong position.

9.     Cards have been dealt to an empty seat or a.player not entitled to a hand.

10.  A player has been dealt out who is entitled to a hand. This player must be present at the table or have posted a blind or ante.

 

Once action begins, a misdeal cannot be called. The deal will be played, and no money will be returned to any player whose hand is fouled. In button games, action is considered to occur when two players after the blinds have acted on their hands. In stud games, action is considered to occur when two players after the forced bet have acted on their hands.

 

Tuesday, August 22, 2023

One Player per Hand Rule

 Rule:   There can only be one player per hand.

Player A shows his hand to Player B and player B makes a comment about the hand.  "You should Raise", "Hey you have a flush"  or any other comment about the action.  

One of the places that the rule gets ignored is when one player tables his hand and another does not.  It is player A's obligation to read the tabled cards.  The other players should not quantify the hand.  In some places the dealer will set the hand before all the cards are tabled.  This is usually justified by "the cards speak for themselves" rule.  While this is true, that rule saves a player who miss-reads his own hand.